The impact of an educational program using participatory e-learning on a level Performing some basic skills in table tennis

Document Type : Original Article

Author

College of Physical Education for mans - University of Zagazig

Abstract

Search aim:
design a participatory learning environment via the Internet and to identify its impact on the level of performance of some basic skills in table tennis.
Curriculum used : The researcher used the experimental method by using the experimental design of two groups, one experimental and the other controlling by means of pre and post measurement, due to its relevance to the nature of the research.
Research Sample and Characteristics: The research sample consisted of (60) students, and (30) students were excluded, of whom (20 students for the exploratory study - six students remaining for repetition - 4 students practicing table tennis in sports clubs), thus the basic research sample became (30) students with a percentage of (50%) ) From the research community, and they were divided into two groups, one of which is an experimental group that used participatory e-learning via the Internet and their number is (15) students, and the other is a control group that used the traditional method and their number (15) students.
The most important results:
1- A website has been designed with the address https://5fa7ded1a66ce.site123.me "for teaching some basic skills in table tennis for the first group of the Faculty of Physical Education for Boys, Zagazig University."

2- The use of participatory e-learning via the Internet achieved higher and more effective results on some basic skills in table tennis for the first team at the Faculty of Physical Education for Boys, Zagazig University, on using the method used in teaching

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