The influence of different training programs with multiple environments for developing static and dynamic balance in Aquathlon (underwater wrestling) players: comparative study

Document Type : Original Article

Authors

Faculty of Physical Education - Tanta University

Abstract

The research aims to compare different programs to develop balance (dynamic / static) within different environmental environments, land and water, and virtual reality for young aquathlon athletes, “underwater wrestling.” The experimental approach was used. The research population includes a number of (200) athletes, and the sample was chosen intentionally, as (24) athletes were selected as a basic sample, aged 13 years, from the 23 July Sports Club in the city of Mahalla al-Kubra in Gharbia - and the Olympica Swimming Pool in Tanta - and they were divided as follows: -
- (8) players for the Ground Balance program (Group 1)
- (8) players for the water balance program (Group 2)
- (8) players for the balancing program through virtual reality (Group 3)
The most important results indicated:
1. Improvement in the physical and skill variables in the balance component in land-based, virtual, and aquatic reality
2. The average percentage change between the groups (the terrestrial group and the water group) for the post-measurements in the balance tests under study indicates superiority in favor of the aquatic method.
3. The average percentage change between the groups (the ground group - the virtual reality group) for the post-measurements in the balance tests under study indicates superiority in favor of the virtual reality method.
4. The average percentage change between the groups (the virtual reality group - the water group) for the post-measurements in the balance tests under study indicates superiority in favor of the water method.

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