The impact of a virtual reality program on some physical and skill variables of Kung Fu players.

Document Type : Original Article

Authors

1 Faculty of physical education for girls Helwan University

2 Training of individual sports, faculty of physical education for girls, helwan university

Abstract

This research introduces a designed training program for virtual reality (VR) with the objective of evaluating its influence on various physical and skill-related parameters among Kung Fu beginners. The physical variables examined include speed, muscular strength, torso flexibility, agility, endurance, respiratory cycle, coordination, dynamic balance, accuracy, as well as specific skill performances like speed of execution, punching power, kicking flexibility, and positional transition speed. Employing an experimental method, a single group underwent pre- and post-measurements due to its alignment with the research nature. The study involved a community of Sanda players aged 14-16, affiliated with the Egyptian Wushu Kung Fu Federation during the 2022-2023 sports season, with 30 participants. Twenty players from Al-Shams Sports Club, aged 14-16, were intentionally selected for the research sample, with 10 representing the experimental group subjected to the virtual reality intervention. Data collection utilized expert opinion survey forms. Key findings indicate that the proposed VR training program positively influences the physical variables of Kung Fu players, demonstrating a beneficial impact on all examined skill variables. This research sheds light on the potential of VR training in enhancing both physical and skill aspects within the realm of Kung Fu, offering insights for future training methodologies in martial arts.

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