Interactive agility training effectiveness on the triple jump junior's record and some physical variables

Document Type : Original Article

Authors

1 Department of Sport training and Kinesiology, Physical Education for male, Zagazig University, Zagazig, Sharqia, Egypt

2 Department of theories and applications of track and field events, Physical Education for male, Zagazig University, Zagazig, Sharqia, Egypt

Abstract

The research aimed to develop a training programme using interactive agility training on some physical variables and the digital level of triple jump originators. The researchers used the experimental curriculum on a sample of 18 long jump players under 18 years, divided into two experimental and reconnaissance groups of 10 core sample players and 8 reconnaissance sample research tools. Physical tests - measuring the digital level of the triple jump competition - measuring agility.
Statistical treatments: (arithmetic average, standard deviation, intermediate, twist coefficient, simple correlation coefficient, test "T" test,, improvement ratios (%). * The researcher has adopted a level of morale of 0.05 to limit statistical significance.
The main results include:
The interactive agility training program has shown a positive impact on the rates of improvement in physical variables and the digital level of triple jump originators from 16-18 years. Improvement ratios of the primary search sample in variables and digital level of triple jump players
Top recommendations:
Using the proposed training program using interactive agility because it has a positive impact on the development and development of some physical variables and the digital level of triple jump originators.
Conduct more experimental research similar to using interactive agility on players in different stages of the year taking into account individual differences so that we reach beginners and junior to the highest levels of the tournament in the triple jump competition.

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